Bundled together with The Following and the main game is the Enhanced Edition. Techland have now carried on the trend with Dying Light. CD Projekt Red are perhaps most well known for this, with both their Witcher 1 and 2 titles getting the treatment. Even when driving you’re still vulnerable, so by keeping your foot down and getting to a safe zone is recommended should you find yourself out still at nightfall.Īs for the package itself, it’s starting become a common trend for european developers to re-release their titles with enhanced versions of their already released games. Keeping in the buggy is recommended for nighttime runs, as if spotted, things go downhill and it is just as intense as the main. You still have the task of avoiding the Volatiles, the bloodthirsty creatures that will hunt you down if spotted. If you’re brave enough you can tackle the night and earn that double EXP. The same goes for the night, remaining as frightful and fearsome as it was before. The environments around are not just limited to fields and safe houses, you’ll be venturing to new areas such desolate factories and the remains of military outposts overrun. Combat handles no differently, so you can still tackle the zombies with the right weapon in hand, although with now wider open areas, trying your luck against a horde will be troublesome. Just take care that you don’t trash your buggy too much as repairing and upgrading costs.Īway from the buggy, free-running still plays its part and you can carry over your gained skills and abilities from the base game and this includes all your weapons. It was clear that Techland didn’t hand you the keys just to get from point A to B, as there was nothing more satisfying than putting the pedal to the metal and barrage through a group of groaning zombies, feeling and hearing the crunch as they bounce off. Certainly the highlight of the expansion. Going off-road, avoiding abandoned vehicles, ditches, trees and if you choose to, zombies makes the whole driving experience great, and whole lot of fun. The more you drive, the more exp you gain towards unlocking abilities such as: Faster repairing, nitro, roll cage, UV headlights and best of all a flamethrower. With the introduction of the buggy, you get a whole new level playing field and alongside you can gain new driving skills. Techland have said that the new map is larger than two found the main game combined, and it shows, standing from the cliffs above you can see the scope of it and getting around couldn’t be easier with the new buggy. Unlike the urban environments of the city, the countryside isn’t as dense, but the areas within are varied enough that it doesn’t feel like a copy and paste job with added fields.
How to dying light the following full#
A vast open area full of fields, farms, hunting towers and factories. The Following’s biggest addition is of course the countryside itself.
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Those who have played the main story in Dying Light will know that the quests either involved searching and doing something or fetching something for someone and it’s no different here. This is not to say the new set of quests are terrible, but it’s just that it became a drag when forced to carry out so many, this became annoyance for me in the Mad Max game. In order to learn more you’ll have to build a level of trust with the people within the countryside in order to get noticed basically an easier and mundane way of getting you to carry out a large number of quests in order to progress the story. The story is original, but stretched thin.
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With a clear threat of infection still remaining, rumors have spread of a possible immunity held secret by a group of cultists. Carrying on from the conclusion of the original story, you're placed back in the boots of forgettable protagonist Kyle Crane. The Following carries on from this, but takes you away from the desolate and deserted streets of the city to the countryside. With free-running being the big focus, players can traverse the large city and slums of Harran with ease avoiding the zombie hordes by climbing, leaping and sliding to escape and survive another day or use the skills to fight back with creatively crafted weapons. When Techland’s Dying Light was first released back in early 2015, it was the next step in design and gameplay for their zombie-infested open world, compared to their other offering Dead Island. Reviews // 1st Mar 2016 - 6 years ago // By Calum Parry Dying Light: The Following Review